As the L-Acoustics V-DOSC line source array altered the trajectory of modern pro audio loudspeaker design in the 1990s, so the company’s unveiling of L-ISA Immersive Hyperreal Sound technology in 2016 represented an equally seismic shift in the sonic landscape of today’s live events. Extending spatial processing to a wider range of productions and venues, L-Acoustics now rolls out the next generation of its 3D audio processing engine, L-ISA Processor II. The new processor offers users more power, performance and flexibility, and is available in four different output configurations through a one-time, tiered license fee.
Similar to its predecessor, L-ISA Processor II is a hardware solution that provides advanced object-based mixing for the most demanding immersive audio productions. While both units offer control of spatial audio processing and virtual acoustics for up to 96 audio objects based on speaker positioning information and mixing parameters—including pan, width, distance, elevation, and aux send—the new L-ISA Processor II doubles the original unit’s potential output count of 64 up to 128 outputs for greater power and versatility on larger, more complex events.