The schedule of events for the upcoming AES Virtual Vienna Convention is now available, outlining the 40-plus scheduled Workshop presentations taking place June 2 – 5 as part of the AES’s first-ever exclusively online, international event. AES Virtual Vienna offers an unprecedented chance for attendees to experience what AES Conventions have to offer from anywhere with an internet connection. Industry experts, educators, peers and pros from around the world will present on topics including Acoustics and Psychoacoustics, Archiving and Restoration, Audio for Cinema, Audio Education, Game Audio, AVAR, Spatial Audio, Product Development, Recording and Production, Sound Reinforcement, and more. Complete schedule and online registration are available at AESEurope.com with low registration fees – as low as $50 USD for AES members – sweetening the opportunity.

AES Virtual Vienna will offer a wide variety of scheduled streaming and on-demand paper, poster and engineering brief presentations, real-time Q&A, and more. The four days of scheduled content begin with the Workshop “Active Sensing and Slow Listening” presented by Thomas Lund and continue on with presentations throughout the day including “Transform Processing Of Audio: The Good, The Bad, And The Ugly!” with Jamie Angus – who will also be presenting one of the convention’s keynotes lectures on day four – along with a presentation on “Getting a Foot in the Door” to your audio career, a Student Delegate Assembly meeting, and the convention’s Heyser Presentation, presented by Francis Rumsey.

Other Virtual Vienna Convention highlights include presentations on “The Secret Life of Low Frequencies” with Bruce Black and the Workshop on “Binaural Audio V2 – Is Future Entertainment Ready to Go?” featuring producer Tom Ammermann, producer/engineer/musician/author David Miles Huber, composer/sound designer Thilo Schaller, AES Past President Andres Mayo, and current AES President Agnieszka Roginska. Other featured presentations rounding out the program include the timely topic of “Teaching Technology in the Time of Pandemic,” “Virtual Audio Interfaces – Interacting with Sound and Music in Extended Realities,” “Deep Learning for Audio Applications – Engineering Best Practices for Data,” “The Lead Vocal – Record and Mix Strategies,“ “Remapping the Model of Studio Production Techniques,” and many more presentations designed to present “A World of Audio” possibilities to attendees.

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